finally, the directional light gives each side a different color.
最后,定向光使每面都具有不同的颜色。
a combination of a strong directional light and a weaker ambient light gives a natural-looking appearance to your scene.
由强方向性光源和较弱的环境光源组合在一起可以为你的场景提供一种自然的感观。
directional light rendered in this pass can have shadows.
在此通道中渲染的方向光可以产生阴影。
adjust pixel light count in quality settings. essentially only the directional light should be per pixel, everything else - per vertex. certainly this depends on the game.
在质量设置中调整像素灯光的数量。只有平行光应该是逐像素的,其他所有都应该是逐顶点的。当然,这取决于游戏。
shadow softness fade based on the distance from the camera. directional light only.
阴影柔化是根据到相机距离进行淡出的。只用于方向光。
lighting nothing special here. i used gi to simulate the sky lights, directional light to simulate the sun light.
这里没什么特别的灯光。我用模拟天空灯,方向灯模拟阳光。
all the details about directional light shadows can be found here: directional shadow details.
可以在这里找到所有关于平行光阴影细节:平行光阴影细节。
shadow distance is extremely important for both quality and performance of directional light shadows.
对于平行光阴影的质量和性能,阴影的距离是非常重要的。
directional (lt_directional) - directional light simulates far away light that hits everything in the scene from a direction.
方向光则摸拟了远距离光源在以某种角度照射场景中的各物体上时的效果。
a very good example of directional light is sun light.
一个比较好的例子就是太阳光。
the directional light needs to look at the object you wish to light, and needs to be double-sided.
方向灯需要指向你想要照亮的物体,并且需要勾选双面。
the directional light was a good choice to generate nice, smooth shadows and caustics.
方向灯时很好的产生漂亮和柔和的阴影和焦散的灯光。
i used gi to simulate the sky lights, directional light to simulate the sun light.
这里没什么特别的灯光。我用模拟天空灯,方向灯模拟阳光。
a directional light doesn't have a position, only a direction.
定向光没有位置,只有方向。
i use a standard directional light for simulating a very high sun position with sharp shadows.
我用一个标準的定向光模拟一个很高的孙立场与夏普的阴影。
finally, in forward rendering path, only the brightest directional light can cast shadows.
最后,在正向渲染路径,只有最亮的平行光可以投射阴影。
one way to do this would be to set a directional light and point in the direction the moon would be shining.
而要达到这种效果的是设置一个方向光,并把它放到月亮的位置。
brightness of the light. default value for a point/spot light is 1. default value for a directional light is 0.5
光线的明亮程度,点光源/聚光灯默认值是1。方向光源默认值是0.5。