texture mapping中文,texture mapping的意思,texture mapping翻译及用法

2025-10-10 00:21 浏览次数 10

texture mapping

[ˈtekstʃə ˈmæpiŋ]

纹理映射;纹理贴图;材质贴图;贴图坐标

texture mapping 片语

片语

3 d texture-mappingd纹理映射

hardware-assisted3D texture-mapping三维纹理映射法

hardware-assisted 3 d texture-mapping三维纹理映射法

texturing使具有某种结构(texture的ing形式)

Texture Material Mapping纹理材料图生成器

3D texture-mappingD纹理映射

d texture-mappingd纹理映射

Texture-Mapping Hard-ware基于硬件的纹理映射

hardware-assisted d texture-mapping三维纹理映射法

texture mapping 例句

英汉例句

  • in this paper, we discussed the techniques used for texture mapping of pbr, took the points as basic elements.

    本文讨论了基于点表示的物体的真实感图形的纹理映射技术,用点作为基本绘制元素。

  • what「s more, dynamic show run time and texture mapping of rs image by color composition are provided with strongly impactive visual effect.

    实时的动态显示和经过彩色合成的遥感影像的纹理映射,具备了较强的视觉沖击效应。

  • traditional algorithm of hemisphere texture mapping in two-part texture mapping is based on stereo-projection, where the texture distortion is unavoidable.

    两步法中的球面纹理映射算法一般通过立体投影来实现,不可避免产生较大的纹理形变。

  • this paper presents an approach of using texture mapping and gpu based method for realizing focal region based volume rendering.

    利用图形硬件的纹理映射和可编程gpu功能,高效实现基于焦点区域的体绘制。

  • the skill of texture mapping is often used to describe the color texture.

    纹理映射技术是描述颜色纹理最常用的方法。

  • research on the perspective texture mapping of free-form surface;

    在两步纹理映射算法中,半球面是使用较多的一种中介面。

  • using texture mapping method vertically maps the input image to 3d geometric human face model.

    采用纹理映射方法把输入图像垂直映射到三维人脸几何模型上。

  • in the rasterization processing stage of the 3d graphics pipeline, we did solid research on real-time and texture mapping technique.

    在图形管线的光栅化处理阶段,本文对实时光照技术和纹理技术进行了具体的研究。

  • now texture mapping technique already used extensively in the gis domain, but texture synthesize technique still can」t attract the gis author' attention.

    纹理映射技术在gis领域已经广泛运用,而纹理合成技术仍不为gis领域学者所注意。

  • in the rending, the application of texture mapping can strengthen the reality and increase the rendering speed of the scene.

    纹理映射技术的应用能增强场景绘制的真实感并能提高场景的渲染速度。

  • combining with the procedure of facial modeling, the thesis improves the texture mapping method of won-sook lee.

    结合特定人脸建模过程,分析并改进了won-sooklee纹理贴图方法。

  • first, the principle of perspective transformation and its application in the texture mapping of free-form surface are presented.

    首先介绍透视变换和透视纹理映射原理,并简要分析其在自由曲面纹理映射中的应用。

  • we used texture mapping technique to increase the reality of the cloud model.

    采用了纹理映射技术来提高云层模型的真实感;

  • various hidden-surface algorithms, shadow processing and texture mapping techniques are classified and compared in this paper. ray tracing is systematically introduced.

    本文主要介绍、归纳、比较在逼真图形生成过程中的各种消隐算法、各类阴影生成算法和纹理影射技术,并对光线跟蹤法作了系统介绍。

  • finally texture mapping is completed according to different regions on the face and thus the 3d face model is synthesized.

    最后通过对图像划分区域,分段完成纹理贴图,合成3d人脸模型。

  • a powerful and convenient visual particle editing system with object oriented design method and random texture mapping technology was developed to solve this problem.

    针对目前粒子系统算法研究分散的现状,利用通用的算法和面向对象的结构设计方法和随机纹理控制的方法,开发了一种可视化粒子编辑系统。

  • ordinary texture mapping can simulate three-dimensional objects relatively smooth surface, it is difficult to show that the surface of ups and downs, uneven results.

    普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。

  • texture mapping and caching is playing a key role in many study for visualization.

    纹理映射和调度是可视化绘制研究的一个重要内容。

  • in this paper, a procedural texture mapping method based on perlin noise function is designed and implemented on an fpga programmable board.

    在fpga可编程硬件平台上设计实现了基于珀林噪声函数的过程性纹理生成算法。

  • in this paper, texture mapping and texture generation are studied.

    本文讨论了一类纹理的产生、形状控制及纹理映射。

  • this paper researches the methods of texture mapping from 2d to 3d, and maps a texture picture to cloth model, so the cloth has real appearance.

    本文研究了2d到3d的纹理映射方法,并将二维的纹理图像映射到织物模型上,使其具有织物的纹理特征。

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