片语
Terrain Ambient Occlusion地形环境遮蔽
Diffuse Ambient Occlusion漫反射环境光遮蔽
Screen space ambient occlusionScreen space ambient occlusion (SSAO) is a rendering technique for efficiently approximating the computer graphics ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in a video game in the 2007 Windows game Crysis, developed by Crytek and published by Electronic Art
Horizon Based Ambient Occlusion技术
Enable ambient occlusion effect启用环境光遮蔽效果
ambient occlusion maps环境光遮蔽贴图
Space Ambient Occlusion屏幕空间环境光遮蔽
Ambient t Occlusion环境遮蔽
High Definition Ambient Occlusion高解析度环境光遮蔽