once barathrum reaches the target, he will retain the bonus movement speed for a short period of time.
在裂魂人到达目标后,能短暂的保留最大速度一段时间。
a good barathrum user should be careful of the cast range of this skill. level 1 of this skill allows only a 400 case range, which isn't very far, but the range increases as you level this skill.
the above is barathrum at full throttle. you can see even with basic early games items like bracers and power treads, you still have a load of damage on each of your swing.
a good support hero can also be very helpful in babysitting barathrum in early levels.
在游戏早期,一个好的辅助英雄的「精心照顾」对裂魂人的发育也很有帮助。
casting this will always trigger a level 4 greater bash meaning that you will push the enemy further back. when barathrum is fading out, there is a one second animaton delay.
每次发起幽冥一击都会触发4级的巨力重击,这就意味着你可以将对方向后推送更远的距离。
this skill provides barathrum with the emormus amount of damage that he has throughout the game.
这个技能在游戏全局都能给裂魂人带来不俗的伤害输出。
the downside to greater bash is its 1.5 second cooldown, which makes it harder for barathrum to produce a permabash compared to heroes like faceless void and slardar.
巨力重击的缺点是1.5秒的冷却时间,这就使得裂魂人不能像虚空假面和鱼人那样持续输出。
barathrum is a strong dps hero with limited tanking capabilities.
裂魂人是一个强大的dps英雄,作为肉盾的能力有限。
barathrum can run through units and trees, although he will still obey standard pathfinding through the terrain.
可以穿过单位和树木,但仍旧会遵循标準寻蹤路线,并非完全无视地形。
barathrum is a great finisher and nether strike can pretty much guarantee a kill.
裂魂人是个出色的终结者,它的幽冥一击足以结束对手。
allies of barathrum (and himself) will see an animation over the head of the target.