mana burn now causes fear, hex and psychic scream to break early when used.
法力燃烧现在会导致恐惧、妖术和心灵尖啸提前解除。
nether shock: pets will now correctly use this ability on all targets, not just mana users.
虚空震蕩:宠物会正确的对所有目标使用此技能,并非只对有法力值的目标使用。
people always ask for more mana in feedback and it「s hard for devs to know when they really need it.
人们在反馈中总是想要拥有更多的法力,这让开发人员很难清楚他们是否真的需要。
their nukes and abilities generally got low mana costs so with one rune they can harass very, very much.
他们的技能通常魔耗较低,一个神符能让他们不停骚扰磨血。
arcane shot: mana cost lowered to match the cost of steady shot.
奥术射击:法力消耗降低,与稳固射击的消耗相对应。
good with heroes who lack armor and mana regeneration, it is more effective than a sobi mask for one person while the person has less than 34 intelligence.
对于缺乏护甲值和法力回复的英雄来说很不错,它比对于一个单个智力低于34点的英雄来说是比艺人面罩更有效率。
in other words, it should not send things such as: 「ok, this is my list of items」 or 「my strength is 10, my mana is 200, and my life is 2000 out of 2000」.
换句话说,不能发送这样的消息「ok,这是我得物品列表」或者「我的力量是10,魔法是200,生命值是2000/2000」。
brain freeze: now only frost spells that can chill can trigger the mana gain from this talent.
冰冻思维:现在该天赋只有附带寒冷效果的冰系法术才能触发法力收益。
glyph of crusader strike: now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
十字军打击铭文:现在减少20%的法力消耗,代替原先提高对昏迷和瘫痪目标的伤害。
he is the mana personality and the defeater of evil dragons.
他是神力拥有者以及恶龙的击败者。
by 1990, mana chapters operate in 16 states; members in 36.
到1990年为止,玛娜在16个州建立了分部,会员遍布36个州。
double visiting hero」s base mana once per week. can be visited once per week.
访问英雄的魔法值回复双倍满值,每周可以访问一次。
resilience - this will only affect damage done by players and critical damage done by players. it will not impact crit chance, mana drains, or other such effects.
韧性-这一属性将会只体现在玩家之间的伤害和爆击伤害。韧性将不在会影响爆击几率,魔法吸取以及其他的效果。
always display mana and life values above the globes.
在球上方总是显示魔法值和生命值。
as we have suggested, we have become concerned that mana regeneration is currently too powerful, especially for healers.
正如我们提到的,我们已经注意到法力恢复在当前过分强大了,特别是治疗职业。
mana regeneration allows for more spells to be cast, obviously, so it better lane control, maybe a kill or two.
魔法回复允许你更多施法的机会,显然,它是你能更好的控线,也许能有1、2杀。
by doing this, the priest on your team has such an easy time healing, he can get mana burns, early dispels, etc.
如果做到这一点,你们队伍里面的牧师将会比较舒服,可以轻松的法力燃烧,轻松的驱散等等。
mana regeneration is somewhat technical, so please bear with us.
法力恢复是有些技术性的,请理解我们。
improved aspect of the hawk: this talent no longer causes incorrect mana costs when interacting with the rapid recuperation and improved steady shot talents.
强化雄鹰守护:该天赋和疾速恢复天赋及强化稳固射击天赋结合时不会再造成错误的法力消耗。
shackle undead now has a percentage of base mana cost instead of fixed cost.
心灵尖啸现在消耗一定比例的基础魔法,而不是固定消耗。