vertex
n. 顶点;[昆] 头顶;[天] 天顶
2025-11-02 02:06 浏览次数 12
n. 顶点;[昆] 头顶;[天] 天顶
"at the peak of the pyramid"
vertex presentation头顶先露
vertex data顶点数据
Vertex Blending顶点混合
Vertex Face顶点面
vertex angle顶角
Vertex Lighting顶点光源
vertex shader顶点着色
Vertex Weld顶点焊接编辑器
vertex power[光] 镜顶屈光度
Create Vertex创建顶点
so far, i「ve shown you two ways of changing your cube」s appearance: vertex colors and materials.
至此,我已经介绍了更改立方体外观的两种方式:顶点颜色和材质。
in flat-shading mode, you use the color of a triangle「s third vertex across the whole triangle.
在平面着色渲染模式下,可用三角形的第三个顶点颜色为整个三角形着色。
several triangles share the vertices at index 2 and 3, which means that they also share the color because one vertex can have exactly one color.
有些三角形共享索引2和索引3处的顶点,由于一个顶点只能有一种颜色,所以这也就意味着这些三角形也使用了一种相同的颜色。
while creating a point shapefile, when you are prompted to add a polyline shape, add each vertex as an individual point.
在创建一个点shapefile时,若系统提示添加一个多线形状,那么就以单个点添加每个顶点。
accordingly, if you want to map the lower left corner (-1, -1) of the cube」s front face to the texture「s lower left corner, you must assign the texture coordinates (0, 1) to vertex 0.
相应地,如果您需要将立方体正面的左下角映射到纹理的左下角,必须将纹理坐标(0,1)指派给顶点0。
the vertex positions are not enough, however; you also have to say what geometry you want to build.
仅有顶点位置还不够,您还必须描述出想要建立的几何图形。
this is, in all the time i」ve been doing software, the only five-dimensional vertex case i「ve ever seen.
在所有的时间里,我一直在做软件,所以我只见过五维顶点案例。
for example, vertex 0 is defined as position (-1, -1, 1).
例如,顶点0定义为坐标(-1,-1,1)。
the three vertices of the iron triangle collapse into one vertex of the agile triangle called constraints.
传统铁三角的三个顶点转变为「敏捷三角形」的一个顶点,被称为约束。
assembling vertex data manually, as done in the samples, makes detailed game worlds a daunting task.
如果像示例那样通过手工组合顶点数据,那么设计一个复杂的游戏世界将成为一项令人望而却步的工作。
vertex pharmaceuticals -- up 256%... and counting!
顶点药品 ——涨幅: 256%
instead of setting the vertex colors or using lighting, i set a default color for the cube with _cubevertexdata.setdefaultcolor(), which means that all triangles of the cube will have the same color.
这里没有设置顶点颜色或使用照明,而是使用 _cubevertexdata.setdefaultcolor()为立方体设置了一个默认颜色,这也就意味着立方体中的所有三角形都将使用同样的颜色。
of course, in the vertex shader i just write a general equation so we don」t have to deal with each special case individually like this.
当然,在顶点着色器中,我们可以使用一个通用的公式来计算和叠加光照,而不需要像上面提到的那样分别应付各种不同的情形。
because one vertex can only have one normal, you must duplicate the vertices as well.
由于一个顶点只能有一条法线,所以还要复制顶点。
when i created the vertexbuffer, i mentioned that you can assign several kinds of information to a vertex -- colors for example.
创建vertexbuffer时,我曾提到可以为一个顶点指派多种类型的信息 ——颜色也是其中之一。
in the first feasible region above, the optimal solution is the right vertex of the solution space, which is a triangle made by all the constraints.
在上面的第一个可行域中,优化解决方案是解析空间中的右顶点,而这个解析空间是一个由所有约束构成的三角形。
the constructor of vertexarray takes the number of vertices (eight), the number of components per vertex (x, y, z), and the size of each component (one byte).
vertexarray 构造函数中保存了顶点数量(8 个)、各顶点的组件数(x,y,z)以及各组件的大小(1字节)。
listing 4 shows how to use vertex colors.
清单4示范了使用顶点颜色的方法。
although not shown here, you can use material.setvertexcolortrackingenable() in order to use the vertex colors for ambient and diffuse reflection instead of using material.setcolor().
尽管这里没有展示,但您还可以使用material.setvertexcolortrackingenable()为环境反射和漫反射使用顶点颜色,不必使用material.setcolor()。
the library first calls addpolyline, indicating that a line is coming; it then calls addvertex once for each vertex of the line.
这个库先是调用addpolyline,表明要创建的是线,然后再为这条线的每个顶点调用一次addvertex。
it chases vertex after vertex through the different processing steps until each one reaches the screen.
它逐个地对各顶点进行一系列的处理,直至各顶点都显示在屏幕上。
one possibility is to use one vertex color for the whole triangle; another is to interpolate the colors between two vertices and create a color ramp.
可能性之一就是为整个三角形使用同样的顶点颜色。另外还有可能在两个顶点之间插入颜色,实现颜色梯度效果。
vertex colors and, as you「ll see later, textures don」t need light; they will always display in the defined color.
顶点颜色和后面即将介绍的材质是不需要光线的,它们永远显示为定义好的颜色。
graphics cards without hardware vertex processing, common on cheaper laptops, do not appear to work.
显卡如果不具有硬件顶点处理能力(便宜的笔记本电脑通常安装这样的显卡),就不能正常工作。
altitude高地;高度;[数] 顶垂线;(等级和地位等的)高级;海拔
zenith(Zenith)人名;(英)齐尼思
pinnacle造小尖塔;置于尖顶上;置于高处