2025-11-02 02:06 浏览次数 11
顶点光照
Forward rendering path supports only one directional shadow casting light. Vertex Lit rendering path does not support realtime shadows.
正向渲染路径仅支持一个平行光阴影投射灯。顶点光照渲染路径不支持实时阴影。
Vertex Lit path generally renders each object in one pass, with lighting from all lights calculated at object vertices.
顶点照明渲染路径通常在一个通道中渲染物体,所有光源的照明都是在物体的顶点上进行计算的。