Defines Bezier splines and identifies the classes needed to draw them.
定义贝兹曲线,并指出绘制这种形状所需使用的类别。
But XML-level processing techniques like XSLT can thereby not really do much with path data. For example, this is a quadratic Bezier path element.
但是,xml级处理技术(如xslt)因此能够不用真正处理太多的路径数据。
Bezier curve has good character, because it USES a sequnce of special basic function.
对于贝齐尔曲线,由于它采用一组独特的基函数,所以它具有良好的优良性质。
The first and each subsequent Bezier spline requires only three points.
第一条和后面的每一条贝塞尔曲线只需要三个点。
Instead, you can use the program to experiment with manipulating Bezier splines.
然而,你可以用这个程序试验操作贝塞尔曲线。
Shows how to draw Cardinal and Bezier splines.
示范如何绘制基本和贝兹曲线。
First, we realize the mathematic model through getting the parameterized equation by analyzing the fluid mechanics and make use of Bezier curve to approximate stream curve.
首先,我们运用流体力学的原理,分析推导出流曲线曲面的参数方程,实现了挤压型腔的数学建模。
In this episode, I go though how to use the NURBS tools including, Hyper Nurbs, Extrude Nurbs, Lathe Nurbs, Loft Nurbs, Sweep Nurbs, and the Bezier Nurbs tools.
在这节教程中,我介绍如何使用NURBS工具,包括平滑细分、挤出、旋转、放样、扫描和贝塞尔工具。
In chapter two, using piecewise quartic polynomial as kernel function, we give analytical convolution solutions for points, line segments, arcs, quadratic Bezier curves and triangle segments.
在第二章中,我们采用截断多项式函数为核函数,解析的给出点、直线段、圆弧、二次曲线和三角面片等骨架的势函数。
The format of the file determines if the Bezier path information is preserved, or if it is to be evaluated over a given range and saved as a bitmap.
文件的格式决定是否保留Bezier路径信息,还是在给定的范围内计算它并以位图格式保存计算结果。
The relationship between the bicubic B-spline surfaces, Coons surfaces and Bezier surfaces is also discussed.
本文还讨论了双三次B样条曲面与孔斯及贝齐尔曲面的关系。
This paper describes the plow body surface and designs the program for the drawing by using Bezier surface.
本文利用贝塞尔曲面描述了犁体曲面并编制了绘制曲面图形程序。
We'll begin this project by learning about the Bezier node.
我们将首先对贝塞尔节点学习这个项目。
Bezier curve is a good curve fitting tool with preferable interactive performance, which ADAPTS to construct branch and trunk of trees.
贝赛尔曲线是一种很好的曲线拟和工具,交互性强,适合树木枝干建模。
Curves are: line, circle, ellipse, parabola, hyperbola, Bezier and spline.
曲线有:直线、圆、椭圆、抛物线、双曲线、Bezier和B样条。