As you develop code to dynamically modify the scene graph, you might encounter an application crash or segmentation violation that occurs during the scene graph modification.
因为你的代码可以实时的修改场景图想,你的程序可能会崩溃或者会导致场景修改中发生分割违例。
Therefore, an effective scene graph data representation of virtual maintenance training system is presented in this paper.
该文针对虚拟维修操作的特点,提出了一种新的场景图数据结构。
An X3D player, on the other hand, is not only a general 3d engine, but also builds and maintains both a scene graph and an XML Document Object Model (DOM) tree.
Such crashes are almost always caused by modifying the scene graph during the cull or draw traversals.
在拣选和绘制遍历中修改场景,经常会导致这样的崩溃。
To remove the limitations of traditional scene graph structure in development of virtual maintenance training system(VMTS), a new scene graph structure is presented.
针对传统场景图结构在开发虚拟维修训练系统时的局限性,提出了一种新的场景图数据结构。
The new interface is built with Clutter, an open source scene graph framework that supports hardware-accelerated rendering.
新的界面基于Clutter(一个开源Scene Graph架构,支持硬件加速渲染)。
Virtual world management component introduces scene graph to make an effective maintenance of virtual world database, state update message is used to keep the consistency in virtual world.
Find all OQNs in the visited scene graph and set their visibility threshold.
查找已经遍历过的场景图中所有的OQN然后设置他们的可见性阈值。
Chapter 2 introduce the principle and system architecture of VRML, especially focus on the important concepts, such as node, scene graph structure, event system and extended mechanism.