make the fully rigged object, duplicate it and place it multiple times in the scene. this is tedious, and placing objects accurately in a grid is hard.
制作完全绑定的物体,复制并在场景多次替换,这是非常乏味的,并且在表格中準确放置物体是非常困难的。
you can position, scale and modify your own unique splashes from the supplied meshes or adjust one of the fully rigged assemblies to derive the exact shape you need.