In this paper, starting from the knowledge of computer graphics to study the three-dimensional graphics engine, the theoretical basis, mathematical models, and graphics pipeline of relevant content.
本文首先从计算机图形学的知识入手,研究了三维图像引擎的理论基础、数学模型以及图形流水线的相关内容。
The use of vertex data from the graphics pipeline to define the search area substantially reduces the amount of searching necessary to generate motion vectors and perform data compression.
使用图形流水线中的顶点数据来定义搜索区极大地减少了产生运动矢量和执行数据压缩所必需的搜索量。
Because there are so many different methods of rendering 3d worlds, it's nearly impossible to give a description of a graphics pipeline that works in all situations.
因为渲染3d世界的方法是如此之多,以至于几乎不可能给出一个在所有情形下都能工作的图形管道的描述。
The experimental results demonstrate that the method reduces the geometry sent to the graphics pipeline and improves the rendering frame rate significantly when navigating at ground level.
实验结果表明,该算法有效地减少了送入图形流水线的几何数据,并在贴地漫游的情况下,显着提高了场景绘制速度。