the main works and innovations of this thesis are list below:1) design and implement a skinned skeletal animation based on the human body backbone.
本文所做的主要研究工作和创新性体现在以下几个方面:1)采用基于人物骨架的骨骼蒙皮方式实现人物动画。
d game developers are realizing that skeletal animation system is very versatile for both programmers as well as artists( actually more for the artists).
游戏开发者正在认识到骨胳动画系统对象美工及程序员而言都是一个好东西。
let 's study about the drawbacks of skeletal animation system with the help of some images .